Properties
Properties are little bits of information attached to an entry. The most obvious example is a character’s HP, or a location’s population.
Property types
Properties are split off into multiple types. The most basic one is simply a text block of up to 191 characters, containing (mostly) whatever you desire.
The types and their usage are as follow:
Text: 191 character, anything goes property.
Checkbox: A checkbox. If selected, appears as a checkmark in the entry’s properties, and nothing when empty.
Paragraph: For if you want to write about the entry’s favourite recipe in properties, you can.
Numbers: Limit the content of the property to a numerical value.
Section: After a while, an entry with lots of properties can get visually messy. Use sections to split off properties into their own “boxes”.
Random: Only available in property kit.
Syntax
You can reference entries in properties using the advanced mention syntax [entity:id] or typing @abc in the property value field. You can also reference other properties by using the {Level} syntax.

You can get creative with some basic math options. For example, a property with the value of {Level}*{Con} will multiple the Level and Con properties of this entry. If you want to round up or down, you can use floor({Level}/3) or ceil(({Con}*{Level})/2) as well.
Number properties can be set up to only allow values between a range of numbers. For example, use Level[range:1,10] to limit the property between 1 and 10. The range values can also reference other properties, for example with HP[range:0,{MaxHP}]. When saving a property, if the value is outside the range, it will automatically revert to the closest range value.
The same syntax can also be used in a standard property to create a dropdown of preset options when live-editing a property in a character sheet or in the entry’s properties page, for example with [range:London,Berlin,Zürich]. However, the full properties form will still show them as text fields and accept any value.
When creating or editing an property kit, you can set random properties. This can either be a random value between two numbers separated by -, or a random value from a list of values separated by ,. The value for the property is determined when the set is applied to an entry, or when an entry is saved.
For example, if you want a number between 1 and 100, use 1-100. If you want a value from a list of options, use London, Berlin, Rome, Zürich.
You can reference the entry’s name in a property value with {name}. If a property exists with that name, the property will be used instead.
Icons from FontAwesome and RPGAwesome can be rendered for example with the [icon:fa-solid fa-user] or [icon:ra ra-aura] syntax, both in the property name and property values. Note that mentioning a property that contains an icon in its name doesn’t always work and will randomly break.
![]()
Privacy
A property can be kept private from your players, for example the BBEG’s weakness to fire, by clicking on the lock icon. When enabled, only members of the campaign’s admin role will see the property.
Pinned properties
Properties can also be pinned to the entity’s profile sidebar using the star icon.
Property kits
When creating or editing an entry, the top of the properties tab contains an option to select a property kit. Doing so will add properties from that kit when the entry is being saved. If a property exists on the entry and the kit, only the property from the entry is saved.
If you want to apply a kit to multiple entries at a time, look at the bulk options.